Page 8 - GAME ON e-Book
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This book covers a range of meaningful and creative activities intended for both
teachers, lecturers and language facilitators as a practical guide to create
purposeful and impactful activities for the learners of English language. The
process of planning and designing language programmes can be challenging as
well as overwhelming endeavour for teachers, lecturers, and language facilitators.
To conclude, the language activities in this book have been implemented; tried
and tested, and carefully written to provide a step-by-step guide prior to
publication.
2.0 Exploring Language Activities / Language Games
The objective to run a language learning programme or course is to achieve
useful learning goals. A variety of language activities that are lined with large
amount of comprehensible inputs are without doubt to ensure students’
understanding of the intended topics. However, going through a few lessons, from
8 in the morning until 4 in the afternoon with almost all activities being carried out
in the same manner, can be the utmost boring ordeal for keen learners.
Thus, students should be given the opportunity to welcome lessons and
embrace the content diversity designed and prepared by the lecturers. The
activities are laced with games which allow them to apply the taught or learnt
theory or skills in a fun way. Teachers and lecturers can make an all-out effort to
prepare different kind of materials for the classroom’s game time such as
crossword handouts and pictorial cards. Language games using game-based
platforms or mobile-assisted language learning such as Kahoot, Quizlet, Padlet,
GoFormative et cetera is now more prevalent as teachers and lecturers finding
their ways to elevate learning content and to fulfill the intended learning goals
while creating an interactive and safe learning environment.
Games in general never fail to bring fun and laughter in any classroom. In fact,
if there is an injection of competition, the fun will just intensify while the classroom
will be simply filled up with laughter. Every learner will be able to enjoy
themselves learning the input and using the language both receptively and
productively.
GAME ON!
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