Page 8 - GAME ON e-Book
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This book covers a range of meaningful and creative activities intended for both


                      teachers, lecturers and language facilitators as a practical guide to create


                      purposeful and impactful activities for the learners of English language. The


                      process of planning and designing language programmes can be challenging as


                      well as overwhelming endeavour for teachers, lecturers, and language facilitators.


                      To conclude, the language activities in this book have been implemented; tried


                      and tested, and carefully written to provide a step-by-step guide prior to


                      publication.



















                      2.0 Exploring Language Activities / Language Games







                            The objective to run a language learning programme or course is to achieve


                       useful learning goals. A variety of language activities that are lined with large


                       amount of comprehensible inputs are without doubt to ensure students’


                       understanding of the intended topics. However, going through a few lessons, from

                       8 in the morning until 4 in the afternoon with almost all activities being carried out


                       in the same manner, can be the utmost boring ordeal for keen learners.





                             Thus, students should be given the opportunity to welcome lessons and


                       embrace the content diversity designed and prepared by the lecturers. The


                       activities are laced with games which allow them to apply the taught or learnt


                       theory or skills in a fun way.  Teachers and lecturers can make an all-out effort to


                       prepare different kind of materials for the classroom’s game time such as


                       crossword handouts and pictorial cards. Language games using game-based


                       platforms or mobile-assisted language learning such as Kahoot, Quizlet, Padlet,


                       GoFormative et cetera is now more prevalent as teachers and lecturers finding


                       their ways to elevate learning content and to fulfill the intended learning goals


                       while creating an interactive and safe learning environment.





                            Games in general never fail to bring fun and laughter in any classroom. In fact,

                       if there is an injection of competition, the fun will just intensify while the classroom


                       will be simply filled up with laughter. Every learner will be able to enjoy


                       themselves learning the input and using the language both receptively and


                       productively.




























                                                                                                                                                            GAME ON!


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