Page 16 - GAME ON e-Book
P. 16

The Method






















                               1.   Assign the participants into groups of FOUR





                               2.   Get the players to name their groups.





                               3.   Assign each group to a desk. (refer to Proposed Room


                                      Layout)





                               4.   Supply each group with an envelope of game items.





                               5.   Project the lists – one at a time.





                               6.   Ring the bell to unveil the identified word, and one person


                               from any of the groups is allowed to do so. (Remember: Every


                               identified word must be justified before it can be accepted by the


                               facilitators)





                               7.   Award one spaghetti strand for every correct answer; with


                               logical justification. (Maximum number of spaghetti strand

                               awarded is 10 only.)





                               8.   In 20 minutes, each group is to build a tower using the


                                     spaghetti strand as well as the one metre masking tape.


                                     (Note: The spaghetti strands SHOULD NOT be pasted


                                      on the desks.)





                               9.    For the testing session, provide one big marshmallow to


                                      each group.





                               10.  Place the marshmallow on top of the


                                      spaghetti-strand tower.






                                Note:

                                1. This game requires the player to run to ring the bell. To avoid any

                                injuries, especially for female players with heels, it is advisable

                                for them to take off the heels.

                                2. Playing this game can be loud at some point, thus facilitators need

                                to ensure the situation is under control.











                                                                                                                                                                 GAME ON!

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